Tuesday, November 25, 2014

IA:13 infernal Relic(s), Infernal Dreads, and GD Infernal tyrannocytes

My hobby time is now becoming "not sleeping time".  I have been painting, building, and organizing 3 armies for the last couple weeks.  Mostly in the wee hours of the night due to crazy insomnia, most was done in 2-6am time frames. Just in time for work hooray!!

First up is the Land Raider Achillies Infernal Relic.  This is from the Imperial Armor 13 book and it is a doosie.  Over 300 points of hard to kill awesome.  The quad mortar of hate is so #fullofmurderfacehate.  If the vehicle loses a HP you up the strength and lower the AP by 1.  Not to be outdone is the 2x twin-linked multi meltas and ceramite armor.  Can you say hard to kill.  I went with a nurgle theme as I have 2 other regular landraiders that run the Plague fathers colors as well.  I also had plenty of icon bits of nurgle to really sell the idea. BTW you can take dirge casters and the other CSM vehicle add-on's as well. Still a WIP but you get the jist.

My HTC has the purple lens flaw so I apologize. 

Next up is the CSM Fellblade.  I was going to use this in my mechanicum army, but IA:13 made this possible for my CSM.  It only has be started and I'm still deciding on weathering etc, but I'm pumped about this one.

Sorry for the bad pic as I was in a hurry to run out the door.





So dreadnought and helbrutes.  The pretty much suck, but I really like the formations and I love dreads still.  The IA13 again saves the day and makes them better ( not great ) but now they have some kind redeeming qualities.

This is the 4th paint job on the nurgle dread and I actually like it.  I used the same scheme as the soul grinder I did in a past post. 


Here is a ton of work I just signed up for.  ~2 hours a piece for building these guys.  The little spore bits are driving me crazy!!! I have built 1 already as Tyrannocyte, but I may do 2 as Sporocyts. I think the  latter unit will play a huge roll for the nids. The 4th is a craps shoot for now.  Let me know if you have played either unit and your thoughts.












Thursday, November 20, 2014

Food for thought:"The WTC Committee responds to cheating accusation"

From the Warmahordes camp: http://wmhwtc.wordpress.com/2014/11/20/the-wtc-committee-responds-to-cheating-accusation/   Courtesy of Terminus Est.. http://greenblowfly.blogspot.com/2014/11/how-warmachine-community-handles.html


This is a great article on gaming and the responsibility of TO's to the community.  Mistakes happen like the Feast of Blades dice drama, but I do think this was an honest mistake and the individual assumed responsibility regardless if it was intentional or not ( very classy! ) . This example is however very minor  compared to certain large events still having repeats of known issues and continue to try to explain as a friend Vs. acting like a professional organization. Good on you WTC for acting like a organization and not a friend as this helps the community in the long run.


Custom Paint Remover AKA Tyranid digestion pool 

Tuesday, November 18, 2014

CSM nurgle sorcerer and Glottkin GUO progress

Super busy day today. Work and hobby both.

first pre-shading and color!
Ate dinner and started back on the sorcerer and GUO.  I feel like a rushed a bit too much on the sorcerer , but I think it's just missing some detail work.

90% complete.  




The bro's of nurgle!

Monday, November 17, 2014

The 40k Glottkin Part 2 (CSM lord and GUO)

Thank you all for sending in great feedback on the models and conversions. I had a few minutes this morning to add some paint and take a few pics of the GUO bits for the Glottkin conversion.



 Here's a better shot of the CSM lord.  I rusted up the Chain-fist and added blood around the base of the fist.



Another shot after some rust and wash. I'll add blood spatter to the fist later. 


I added some nulin oil wash on just the fist as the recesses were not dark enough. You can also see the skulls behind him that are on top of the SM backpack. 


I love the look of the massive bolt gun. It's like a pistol on this guy



I used Plague bearer nurgling bits. 4 of the little guys 

The nurgling on the top right kills me.  He looks just like Glottkin. 

So here are the nurgling and the plague drone bits ( the tentacle mouths )  that I used to take up the empty space.  With all the little guys it reminds me of Ku'gath. I'm planning on getting paint on this in the next few days after I work out a scheme a color base.

Glottkin 40k. The New GUO and 3 models for 1 purchase! relic CSM achilles

Been working on this for a week or 2 now and must say they have been turning out different than I expected but better as well. So Glottkin showed up for fantasy a few weeks ago and I love the model, but I don't play fantasy.  So start up the conversion engine and lets get to work.

First the Glottkin is 3 models.  1 big dude, 1 warrior guy, and 1 sorcerer. You can see where I'm going. CSM and Daemons .  3 HQ's for $77. Not bad ( price was via ebay auction i snagged)

So I'm mid way through this and it has been an awesome project to work on so far.

The warrior (AKA CSM nurgle lord ) is a beast!!  Chain fist and combi bolter.  I modeled on a terminator base as he is a termi lord with almost total corrupt armor.

Chaos Nurgle Lord with Chain fist and Combi-bolter


The sorcery (AKA CSM nurgle sorcerer ) dude will be on a palanquin base and has the plasma pistol and force staff for the win.

Sorcerer on palanquin with plasma pistol


The big dude (AKA GUO ) has been a thought process.  The other 2 guys are supposed to be standing on him. making blank space. not good.  So i filled the space with what any respectable nurgle fan would do.  Nurglings!!  also some bits from plague drones to fill the holes that had swords and stuff.  Massive model.  I just wish besides Lord Scabbathrax he was a beefier GUO rules wise.

Great Unclean One.


Last but not least the CSM nurgle Achilles i've been working on. I wanted to do god specific on this as my other LR's are nurlge as well.  I also had bits with nurgle heraldry.

Infernal Relic Chaos Nurgle Land Raider Achilles


So thats my update.  Check back for paint updates.

Wednesday, November 5, 2014

Quick Halloween APOC game

So last weekend i was invited to attend a Apoc game at a local store. 3000 points, LOW if you wanted to play one, Chaos theme ( we ere the bad guys ), unbound with all troops being OBSEC.  The TO also added a few rules like gargantuan creatures and super heavies are not a affected by psychic powers.  Also a bunch of random stuff like giant killer skulls, tree monsters, and zombies moved about the board killing indiscriminately. 4 players per side and the good guys had a Reaver Titan.  We had Lord Scabiethrax and a Warhound  that came on in the 3 round. Needless to say it was a blast even though I ran out of time and had to leave.  The Reaver pummeled me for the first 2 rounds killing a LOC before he got airborne and a bunch of other stuff.  My MVP was the Brass Scorpion and 2 helldrakes ( they are still very very good ).   The drakes killed everything ( 3 tac squads, a few HP's on vehicles,  and a dev Laz squad ) and would not die. The Brass Scorpion removed 7 hull points from a baneblade, kill a blob squad, a command squad, and some other IG squad.  He died though to the titan, a leman russ  apoc formation, 2 vendettas, and the baneblade.  Was pretty epic.  Without the titan to weigh in Chaos at least on my front would have rolled over the imperials.

You can see the large skulls that eat models. 

Sorry about the shaky camera, I was scared :)








 

Tuesday, November 4, 2014

Thousand Sons build and some recent Nids

After the news of more Tyranid kits coming soon I can honestly say I am super excited.  The Tyranids were my first army and I still play them quite often.  My last game was based on air supremacy and the ability to move all over the board.  Mobility is so key to most of the tyranid units, whether it be for assault or our short range shooting ( BTW I feel that the nids are no longer a assault army, WS3 see's to that ). Well another favorite thing of mine is to deep strike swarms and set and forget.  Great at OBSEC and cheap.  Well here are my little special cutie pies :)

Please excuse the low light photo, if there is an interest I'll post more better pics 

Next up we have my 3rd Hive tyrant.  I love these guys. devourers and E-grub are just to much fun to play with.  Not an OP unit by far but a really great one.


Sorry about the quality of the pics today. My HTC is money at low light but casts odd purple color. auto-instagram LOL

Force staff aspiring sorcerer

AX wielding ( halberd ) aspiring sorcerer


These are my next "to be painted "  Waiting on some Tamiya paint that I think will look awesome on these guys.  So why 1k sons? Well in 3 battles and a APOC game these guys were clutch.  Expensive yes, and on the outside seem to be not worth it, but again in game they deliver. BTW tyranid Mc's do not like these guys.  AP3 bolters, force weapon, 4++ save!!!!

Monday, November 3, 2014

Spyrocyst & Mucolid Cluster rules





Via Tyranid hive forums:



Spyrocyst = 75pts

WS2 / BS2 / S5 / T5 / W6 / I3 / rest blanked out fully

Instinctive Fire:
Has to shoot at nearest enemy in LOS, so same as previous Spores. Weapons shoot simultaneously. Shoots at the end of the shooting phase, but before morale checks are taken. 

Each weapon can fire at a different(?) target unit, but they cannot be fired(?) in any other(?) way or any other phase(?)[extremely hard to make out]

Immobile Pod:
Same as previous dex. Cannot move, gtg, consolidate etc.

Pyschic Resonator:
Any friendly synapse creature within 6" adds 6" to it's synapse! (word for word)

Spore Mode (?)
Any model with this special rule can produce a spore mine cluster. (see codex tyranids) with(?) three(?) Spore Mines in the shooting phase, in addition to any other shooting attacks it makes. Place spore mines wholly within 6" of the model. **in my own words** now each mine units acts individually, don't place within impassible terrain + 1" enemy model**

Once per battle, a Spyrocyst can produce a single Mucolid Spore (pg52) instead of a Spore Mine Cluster. This is placed in the same way as a Spore Mine Cluster.

Options:
**Same as pod. Venom Canon and BS**


Copy and adjust as you see fit to match up missing words.


Mucolid Cluster - 15pts each. Can add up to two additional

Stat Line? S1-T3-W3-I3 ??? or something like 1s /3s 

Has shrouded.

Massive floating bomb:
Same as Spore Mines but, S8 Ap3! Increase atk as per additional model. **that explains the Str10 wording on the Spore Mine rule!

Skyblast:
Yes can assault Zooming and Swooping Flyers. Side Armour hitting. Resolved as above.

Read more: http://thetyranidhive.proboards.com/thread/47830/new-tyranid-minis-rules-updated?page=52#ixzz3I1gpFZee



NID DROP PODS ARE BACK!!!



Holy cow!.  Rejoice as we can now DS our slow MC's and squishy troops into battle.